Wednesday, February 13, 2013
Violence in Video Games
Eleven days before Christmas, 20 children and 6 adults were shot dead at Sandy Hook Elementary. The event shook the country in a way that it hasn't seen since the Columbine shootings. As the country recovers from the shock, we look for places to point the fingers. For whatever reason, we are not satisfied by blaming the person who walked into the school and actually pulled the trigger. In our minds, there has to be something more, something more to blame and some sort of action that needs to be taken to prevent this from happening in the future. The deaths need to mean something.
Thursday, January 03, 2013
Review - Mass Effect 3
The Good
+ It's Mass Effect
+ Best gameplay of the series
+ A startling and powerful conclusion to the series
The Bad
- Lots of controversy around the ending
- Lack of Jack Wall composing the score
Spoiler Danger
Very Little
Friday, March 09, 2012
First Impressions After Beating Mass Effect 3
Or at least...
It was supposed to be.
Thursday, December 01, 2011
A Couple More Preliminary Thoughts on Skyrim
That, however, does not stop me from cracking out on my rogue, power leveling him through pickpocketing, lock picking, and sneaking around.
Bow and arrow? Check.
Double dagger awesomeness? Check.
Chest full of stolen goodies at my house? Check.
Badass thieves guild armor? Double check.
Morals? ...missing entirely. My rogue is a thief and a selfish bastard. I just started one quest line where, to initiate it, I had to lead a follower up to a certain god's shrine and kill him. Then I had to kill all the rest of the followers at the shrine. Now I have to kill the god's previous champion and the people with him. Lots of death and other ways to make myself obscenely rich.
Winning.
Did I mention that I am also a werewolf?
Tonight, I'd like to share a few thoughts on Skyrim, as posed by the fine, creative, and funny folks over at Penny Arcade.
Wednesday, November 30, 2011
My Christmas Wish List

It's that time of year again, that time of year when my parents ask for a Christmas list so they know what to shop for. I, of course, obliged, because there are few things better than getting free video games. Well, I do happen to enjoy giving gifts, so I bought my family some neat things on sale during Black Friday madness.
Of course, I bought them all from the comfort of my living room while wrapped in a blanket, drinking hot cocoa, and playing Skyrim. Sale or no, I do not stand outside in line to shop. Ever.
Anyway, on to the list!
Sunday, November 27, 2011
Skyrim First Impressions

Hey, y'all! Wow, I've already missed another TWO days on my write-every-day initiative. I'm on a roll... or well, not on a roll, as it were. I gotta get on this thing.
Anyhoo, it's almost 4 in the morning, and I'm writing my blog. I'm in the middle of pulling an all-nighter with my best friend. He's (finally) playing Mass Effect 2, and I'm observing, because the story is THAT good. Plus that gives me lots of time to do things like blog. And sort Magic cards... lots of things that I could've spent the last week of my vacation doing, but things like Skyrim kept getting in the way.
Wednesday, November 16, 2011
Human Behavior and Warcraft
So yeah, I must confess, one of the reasons for this project is the amount of writing time that has been leached from me by the game World of Warcraft. I resisted the urge for many, many years, but Blizzard's offer of "play for free" snagged me. I was in between interesting things to do and was randomly browsing around the web when a dancing goblin caught my eye. Play World of Warcarft for free, the advert said, until level 20.
What do I have to lose, I thought to myself. It's free. I can really decide whether I like the game by level 20.
Problem was, I REALLY liked the game.
Friday, July 09, 2010
It's Coming...
Friday, July 02, 2010
Review - Mass Effect 2
Spoiler Danger: Low
The Good:
+ Great characters
+ Much improved combat
+ No more texture pop in
The Bad:
- Some RPG elements were cut
- Not as much focus on the overarching story
Thursday, May 06, 2010
Review - Dragon Age Origins: Awakening
Spoiler Danger: Low
The Good
+ Great story
+ Some memorable characters
+ Kicking more ass as a Grey Warden
+ The new mage skill trees are sick
The Bad
- Poor integration with previous DLC
- None of the new features available in Origins
Monday, February 08, 2010
Review - Uncharted 2: Among Thieves
Spoiler Danger Low
The Good
+ Everything, but seriously:
+ Graphics
+ Story
+ Nathan Drake
+ Stealth Kills (ninja strike!)
The Bad
- Nothing
- ...No, really, nothing
Review - Assassin's Creed 2
Spoiler Danger Low
The Good
+ Assassin's tombs
+ Truth puzzles
+ One of the best soundtracks in years
+ A slam-bang ending
The Bad
- Ezio is a boring character
- Not enough Desmond parts
- Where are my timed attacks?!
Wednesday, January 13, 2010
Review - Modern Warfare 2
Review - Dragon Age: Origins
Wednesday, September 09, 2009
Final Fantasy 13 Music Live Performance
Friday, July 17, 2009
Uncharted: Drake's Fortune - The Review
Let me start this off by saying that I have owned my PS3 since Tuesday. Over the course of Tuesday night and Thursday night, I beat this game. that should tell you two things: First, the game is not very long. Second, and most importantly, it rocks face.




Monday, July 13, 2009
I Finally Bought a PlayStation 3
So, I finally broke down and bought myself a PS3. I snagged a nice deal with a 160GB model, extra controller and 2 games (Uncharted: Drake's Fortune and Infamous) for under $500. Woot.
But why? I've been an Xbox 360 loyalist since day 1, and I still believe it is the better system with better games. BUT, it does not play high definition movies. I've long been able to just not care that much, as I've been content with standard definition. However, after last weekend watching Transformers on my outdated HD DVD player and the slew of good HD-worthy movies that came out this summer, the time has come for me to invest in a BluRay player. And since I'm also a gamer, the PS3 seems like a logical option for that. It should be here the end of this week or beginning of next week. I can't wait.
In the world of gaming, there are very few games that I want to play on the PS3 that I can't already play on my 360. Simply stated, I still think the 360 is a better system, because it has more of the games that I want to play. That being said, there some games that I've been tempted to buy a PS3 just so I could play. Uncharted: Drake's Fortune was certainly one of them. In fact, ever since I saw the first preview for it in Game Informer, I've wanted to play that game. Story and event driven gameplay, graphics and physics that showed us what the vaunted PS3 hardware could do, and STORY driven gameplay. Few things are cooler than that. Now, I get to play it, and the forthcoming sequel to boot.
Who saw the E3 trailer for the new Uncharted game? It looked jaw-droppingly good, and by itself it might've been enough to push me to buy a PS3 when it came out. Talk about intense gameplay! It looks remarkable, and here it is.
Anyway, the only other PS3 exclusive that's come out so far that has me interested is Infamous, which is supposed to be similar to Prototype (you are a badass with special powers running around an apocalyptic city killing things) but better. Sign me up. Expect reviews of both that and Uncharted: Drake's Fortune soon after I receive them.
Friday, June 19, 2009
Video Games Equal Violence???
- read a book
- go on a hike
- do something with friends
- spend time with their family
- draw
- write
- ride their bike
- take a nap
- go to the park
- do homework
- play a sport
- take up a new hobby
- play a board game
The Court must enter a finding of guilty on the counts set forth in the indictment. That being said, it's my firm belief as a human being - and not as a jurist - that Daniel does suffer from a serious defect of the mind.This Court's opinion is that we don't know enough about these video games. In this particular case, not so much the violence of the game because I believe in the Halo 3, what it amounts to is a contest to see who can shoot the most aliens who attack.It's my firm belief that after a while the same physiological responses occur that occur in the ingestion of some drugs. And I believe that an addiction to these games can do the same thing. The dopamine surge, the stimulation of the nucleus accumbens - the same as an addiction. Such that when you stop, your brain won't stand for it.The other dangerous thing about these games, in my opinion, is that when these changes occur, they occur in an environment that is delusional. Because you can shoot these aliens, and they're there again the next day. You have to shoot them again. And I firmly believe that Daniel Petric had no idea, at the time he hatched this plot, that if he killed his parents, they would be dead forever.
- A person takes the painkiller often enough that the body develops a tolerance for it. The dosage being taken until this point starts to become ineffective.
- Because the painkiller is no longer working as desired, the person begins to take either a larger dose or begins taking doses more often.
Shepard's Death and Other Mass Effect 2 News
When we say that Shepard can die in Mass Effect 2, it’s not something that happens at points in the middle of the game. Yes, you can “die” in gameplay as normal but that’s not what we’re talking about here. It’s not a “Game Over” screen. It’s not a gimmicky thing where you make a choice, “die”, and reload to continue to the “real” ending. When you get to the very end of the story in Mass Effect 2, you will get one of a wide variety of climactic and satisfying endings. Depending on how prepared you were, your ending may involve Shepard making the ultimate sacrifice to accomplish the mission.
If you do die in the ending of Mass Effect 2, it will not come as a surprise, nor will it be random. It will be pretty obvious that you headed into the final mission knowing that Shepard probably wouldn’t make it out alive. Throughout the middle of the game you are building up information, resources, a team, and a ship that will be able to do the job, and although you can jump straight to the final mission at a certain point, you’ll have a good feel for whether you’re likely to survive it.Part of what makes the final mission dangerous in a more profound way is that each squad member could potentially die a real, story-based death during that mission as well. You might have an ending where Shepard’s entire team survives, or where the entire mission is a bloodbath and everyone (including Shepard) is killed, or anything in between. And for all characters, death in Mass Effect 2 means they won’t show up in Mass Effect 3.One big reason you’ll want to be alive after the ending is that after the credits roll, you are returned to the game world - ready to head back out for more adventure. You can complete unfinished missions, explore the galaxy, and download new adventures to play. But Mass Effect is a trilogy about Commander Shepard’s journey - if your Shepard dies in the end of Mass Effect 2, that’s the end of him / her. In that case, you can play Mass Effect 3 as “a” Shepard – just not “your” Shepard. As in real life, not being able to keep living is really the main down-side of death. So if you care about playing the next game with your character, make sure you survive this one.Wow. That's just ridiculous. I am quite seriously drooling in anticipation of this one. Casey goes on to give some more details of what exactly is carried over from Mass Effect into the sequel if you have a save game to import. He has confirmed that all choices you made in the first game will be imported to the second game and may have an impact on the events of the sequel. He has also confirmed that skills and items in ME2 have been completely redone from ME, so the import will "adapt the key assets of your character" without necessarily bringing the exact skill points and level over.
Interrupts are not meant to be “quick time events”. They are additional options that can appear throughout an NPC’s line that allow you to take a more physical action versus one of the verbal responses. You don’t need to fixate on a part of the screen – a flashing icon will catch your attention in your peripheral vision when it is available. A red icon on the left of the conversation wheel means you can pull the left trigger to fire a hostile interrupt. A blue one on the right side means you can pull the right trigger to do a heroic interrupt. This system allows you to really throw your weight around and get involved in more dynamic interactions with other characters.
We’ve made a bunch of changes that add up to the ability to fight without pausing. But you can still hold the powers screen up to pause the action and plan your next moves. One of the biggest improvements was the option to fire your powers in realtime by mapping your favorite ones to buttons – this is a lot of fun and really unlocks the real potential of the combat system. The other big improvement was separate, context-based squad commands on the d-pad. So with a single press of the d-pad you can send a specific squad member to exactly where you want him / her, or to hit an enemy with a special power. This means you can run around with the best powers of your team right at your fingertips and enjoy realtime tactical mayhem – or you can pause with the powers screen to really think about what you want to do next.
Sunday, June 14, 2009
Prototype - The Review

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